Trellis Builds the 3D Model.You Bring the Idea.
Type a description or drop in a single reference photo. Microsoft's Trellis model reconstructs structured 3D geometry, bakes PBR textures, and returns an editable mesh you can drop straight into Blender, Unity, Unreal, or a 3D printer. No modeling software on your machine, no retopology step, no frozen blob.
Type a prompt or drop in one reference image. Microsoft's Trellis returns a structured, editable 3D model.
Real Models Generated by Trellis
Every asset below came out of Microsoft's Trellis from a text prompt or a single reference image. Same workflow, same editability, same export options - yours will look the same.
Your next structured 3D asset could be on this page.
Trellis Is a Structured 3D Generator, Not a Modeling App
Traditional 3D software asks you to do the modeling: push vertices, paint UVs, rig bones. Generic AI 3D tools spit out frozen blobs you cannot edit. Trellis is different. It outputs structured 3D representations (SLAT - Structured Latents) that turn into clean, editable meshes you can keep working on in Blender, Maya, or Unreal.
How Trellis Builds a Structured Model
Trellis is a research model from Microsoft that uses Structured Latents (SLAT) to represent 3D scenes as organized sets of primitives - geometry, texture, and features are all separated and editable. It reads your prompt or reference image, reconstructs 3D geometry via a sparse-structure VAE, bakes physically based textures at up to 4K resolution, and decimates the mesh to your chosen poly budget.
All of this runs on cloud GPUs. You can use it on a five-year-old laptop, a Chromebook, or a phone - the only thing your device needs is a modern browser.
Structured, Editable Output
Unlike generic AI 3D tools that produce frozen triangle soup, Trellis returns organized geometry you can keep editing. Open the file in Blender or Maya and the topology, UVs, and texture maps are all there - no full retopology step required.
Two Input Modes, Same Pipeline
Describe an object in plain language (for example, 'an ornate silver chalice with engraved floral patterns') or upload a single reference photo. Trellis accepts both and returns the same structured, textured, exportable mesh.
Up to 4K Textures and 1M Polygons
Pick the mesh density tier that matches your use case - fast for real-time previews, ultra for cinematic close-ups and 3D printing. Texture resolution scales all the way up to 4096x4096 with full PBR channels.
Six Reasons Creators Pick Trellis
Trellis is not the only AI 3D tool on the market. It is the one that consistently produces structured, editable meshes instead of frozen blobs. Here is what users point to when they explain the switch.
Structured output you can actually edit
Most AI 3D tools produce disorganized triangle clouds that look fine in a viewer but fall apart the moment you try to edit them. Trellis outputs structured SLAT representations that convert cleanly to quads, preserve UVs, and respect your poly budget.
High-fidelity textures and geometry
Up to 4K PBR textures (diffuse, roughness, metalness, normal) and up to roughly one million polygons on the Ultra tier. The right setting range for cinematic close-ups, digital sculpting, and high-detail 3D prints.
Fast tier finishes in under a minute
Pick the Fast mesh tier for real-time previews and prototyping. Standard, Pro, and Ultra scale up detail for production work. You choose the right tradeoff between speed and fidelity per asset.
Priced for iteration, not for outsourcing
A single Trellis generation costs a small credit amount. That is roughly two orders of magnitude cheaper than outsourcing one model to a 3D artist, and you can run ten variations before lunch instead of one per week.
Runs in any modern browser
No Blender install, no Maya license, no GPU. Trellis does the heavy lifting on cloud GPUs, so anything with a screen and an internet connection can run it. Even a tablet works.
Built for production pipelines
Structured output means Trellis fits into real production pipelines - drop the mesh into Blender, keep editing, export to your engine of choice. No 'regenerate from scratch' every time the brief changes.
What 3D Production Looked Like Without Structured AI
Three honest problems that pushed creators toward structured AI 3D tools - and how Trellis changed the equation.
Indie developer Lila tried three different AI 3D tools. Every output looked fine in a viewer but collapsed the moment she opened it in Blender - no UVs, no quads, no topology she could work with. She still had to redo the model from scratch.
Trellis outputs structured SLAT representations. Lila's review: 'I open the file in Blender and the topology is actually there. UVs, materials, poly budget - all editable. I can keep working instead of starting over.'
A client asks for one small tweak - the helmet needs a different crest, the chair needs turned legs - and the artist is back in Blender for another half day. Iteration cycles priced creative exploration out of most small projects.
With Trellis, regenerating with a tweaked prompt or a new reference photo takes another minute or two. Teams that used to ship two variations of a concept now ship twenty.
A small product team needed dozens of 3D assets every month. Each outsourced model ran into hundreds of dollars. Their 3D line item ate most of the visual budget and still could not keep up with the catalog.
They moved 3D production in-house with Trellis. The team's own review: 'Structured output means we can post-process in Blender without redoing anything. Our 3D budget dropped by an order of magnitude.'
Six Things Trellis Gets Right
Trellis is tuned for specific capabilities. These are the ones that show up in real shipped work, not just demo renders.
Text-to-3D Generation
Type a clear prompt and watch Trellis build the structured model in around a minute. The model interprets subjects, materials, styles, and use-case cues to produce a mesh that actually matches the description.
Image-to-3D Conversion
Upload a single reference photo. Trellis reconstructs depth, volume, and surface detail from the image and returns an accurate 3D model with authentic proportions - no multi-view input required.
Baked PBR Textures up to 4K
Color, roughness, metalness, and normal maps come baked in. Drop the model into Unity, Unreal, Blender, or Substance Painter and it reacts correctly to scene lighting - no manual texture work.
Structured, Editable Topology
SLAT representations convert cleanly to organized meshes with UV mapping and reasonable poly counts. Open the file in Blender or Maya and you can keep working - no full retopology step required.
Mesh Density and Texture Tiers
Pick Fast, Standard, Pro, or Ultra mesh density - from real-time game-ready budgets up to roughly one million polygons for cinematic close-ups and printable figurines.
Up to One Million Polygons
Standard outputs are game-ready. Ultra mode pushes sculptural detail up to roughly one million polygons for cinematic close-ups, digital sculpting, and high-fidelity 3D prints.
Four Steps. No Tutorial Required.
From idea to exported model, the whole loop is shorter than the time it takes to read this page.
Describe your model
Type a clear, specific prompt - subject, material, key details, style, and intended use. The more concrete the description, the closer the output.
Or upload a reference image
Switch to image mode and drop in a single clear photo. Trellis reconstructs the geometry from one image - no multi-view input needed.
Pick mode and parameters
Toggle PBR textures and pick a mesh density tier (fast, standard, pro, ultra). Lower poly counts are right for real-time games, AR, and VR. Higher counts suit cinematic close-ups, digital sculpting, and printable figurines.
Generate, preview, export
Click Generate. Inspect the model in the in-browser 3D viewer. Export as GLB, FBX, OBJ, STL, USDZ, BLEND, or 3MF - PBR textures (color, roughness, metalness, normal) are baked in.
What Creators Who Actually Use Trellis Say
Feedback from indie developers, technical artists, and 3D printing enthusiasts - in their own words.
“The structured output is the whole reason I switched. Other AI 3D tools give me a frozen blob that falls apart in Blender. Trellis gives me topology I can actually keep editing.”
Lila Park
Indie Game Developer
“PBR textures at 4K with proper roughness and metalness maps baked in. Drop it into Substance Painter, do a quick pass, and it is ready for cinematic close-ups. Saves me days per asset.”
Marcus V.
Technical Artist
“We use Trellis to turn customer photos into printable figurines. Ultra mesh tier holds detail all the way down to the slicer. The output is clean enough that we cut post-processing time in half.”
3D Printing Studio
Small business, Germany
“I treat Trellis like a 3D sketchbook. Type an idea, get a base mesh in a minute, then keep iterating in Blender. It completely replaced my block-out workflow.”
Concept Artist
Freelance illustrator
“GLB export works straight out of the box - clean topology, reasonable file sizes, PBR textures intact. Trellis is now my default source for AR proof-of-concept assets.”
AR Developer
WebAR contractor
“Microsoft's research model in a browser, no install, no GPU on my side. I have been printing one Trellis model a week for months. The structured meshes always slice cleanly.”
Hobbyist Maker
Weekend 3D printing
Trellis - Common Questions
Straight answers about what Microsoft's Trellis can and cannot do.
Still have questions about Trellis?
Contact Support