FBX → GLB FBX to GLB Converter — Online & Free
Change a FBX model into GLB in one pass, then see exactly what the new file keeps, flattens or drops before you download it.
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Reads GLB, GLTF, OBJ, STL, FBX, PLY
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Kept
Mesh, skeleton, animation clips, materials and embeddable textures — everything the rig needs
Lost
Only FBX-specific extras with no glTF equivalent (some custom constraint setups; blend shapes map partially)
Use for
Publishing rigged characters and animated props to web viewers, AR and engine import pipelines
Using the GLB file afterwards
Load in three.js or model-viewer with animations ready to trigger, import to Unity/Unreal via glTF packages, or attach to an AR quick-look flow
This is the classic animation-pipeline exit: a rigged, animated FBX from Maya or 3ds Max becomes a single browser-ready GLB with the skeleton and clips intact. Textures that arrived embedded in the FBX are inlined; the heavy Autodesk packaging is replaced by a compact file any web runtime, engine importer or AR viewer accepts directly.
What changes in the file
- 1
Externally referenced FBX textures (paths pointing at the artist's drive) cannot be found at conversion time — export with embedded media first
- 2
Very long animation timelines convert fine but grow the file; trim unused takes before converting when you can
- 3
Morph/blend-shape targets survive for most character rigs, but verify facial setups in the preview before shipping
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Runs in your browser · Free daily generations · GLB output
More ways out of FBX
Other routes into GLB
Every conversion route
Per-format pages and all 25 format-to-format paths — each one pre-configures the converter for that exact job.