OBJ → GLTF OBJ to GLTF Converter — Online & Free

Change a OBJ model into GLTF in one pass, then see exactly what the new file keeps, flattens or drops before you download it.

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Reads GLB, GLTF, OBJ, STL, FBX, PLY

GLBGLTFOBJSTLFBXPLY

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Kept

Geometry and UVs; material references remap into glTF PBR fields

Lost

The .mtl file as a separate entity — its content is translated into the JSON

Use for

Modernising legacy mesh assets inside pipelines that want readable, version-controllable scene data

Using the GLTF file afterwards

Commit the JSON for review, script edits against node names, validate with glTF tooling — pack to GLB when it ships

OBJ to GLTF promotes plain-text geometry into plain-text scene format: vertices that were flat lists become a structured, inspectable JSON graph with real material slots, nodes and metadata room. Both formats open in a text editor — the difference is that one describes a mesh and the other describes a scene.

What changes in the file

  • 1

    Path-sensitive .mtl texture references must resolve before conversion or the GLTF starts life untextured

  • 2

    OBJ's material model is smaller than PBR — converted materials are a starting point, not a finish line

  • 3

    The output is a file set (.gltf + .bin + images); move them as one unit

OBJ → GLTF: format spec comparison

Hard facts side by side — what each format is, where it comes from and what it can hold.

SpecOBJSource formatGLTFTarget format
DeveloperWavefront TechnologiesKhronos Group
First released1980s (Princeton Univ. lineage)2015 (GLB from 2017)
Data modelPlain-text vertex/face lists + MTL sidecarJSON document + external .bin / images
TexturesUV coords only; MTL references image filesExternal image files, full PBR
AnimationNoneSkeletal + morph targets
Typical sizeLarge (ASCII vertices), shrinks with -binary variantsJSON small, total = JSON + buffers + textures
OpennessOpen, informal specRoyalty-free open standard
Primary useDCC interchange, sculpting, 3D printing prepAsset pipelines, version control, tooling
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