GLB → OBJ GLB to OBJ Converter — Online & Free

Change a GLB model into OBJ in one pass, then see exactly what the new file keeps, flattens or drops before you download it.

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Reads GLB, GLTF, OBJ, STL, FBX, PLY

GLBGLTFOBJSTLFBXPLY

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Kept

Triangle geometry, UV coordinates, base material colors and texture references via the .mtl sidecar

Lost

PBR channels beyond base color, skeletons, animation clips, and the single-file packaging

Use for

Feeding static meshes into legacy DCC versions, CAD viewers and sculpting tools that predate glTF support

Using the OBJ file afterwards

Import into ZBrush or 3D-Coat for sculpting, open in older Maya/3ds Max releases without plugins, or hand a plain-text reference mesh to a CAD pipeline

Converting GLB to OBJ strips the asset down to what the oldest interchange standard can hold: static geometry with UVs and basic material references. The result is maximally compatible — nearly every 3D program of the past three decades opens it — and minimally expressive: the PBR material stack becomes simple colors, and any rig or clip is left behind in the source file.

What changes in the file

  • 1

    The output is a family: .obj plus .mtl plus texture images. Keep the set together in one flat folder

  • 2

    An animated or rigged GLB becomes a static mesh in bind pose — that is the format's ceiling, not a conversion error

  • 3

    Metallic-roughness values from the GLB material have no OBJ equivalent; surfaces convert as simple shaded color

GLB → OBJ: format spec comparison

Hard facts side by side — what each format is, where it comes from and what it can hold.

SpecGLBSource formatOBJTarget format
DeveloperKhronos GroupWavefront Technologies
First released20171980s (Princeton Univ. lineage)
Data modelBinary container (single file)Plain-text vertex/face lists + MTL sidecar
TexturesEmbedded, full PBRUV coords only; MTL references image files
AnimationSkeletal + morph targetsNone
Typical sizeSmallest (buffers compressed in one payload)Large (ASCII vertices), shrinks with -binary variants
OpennessRoyalty-free open standardOpen, informal spec
Primary useWeb 3D, AR, AI generation outputDCC interchange, sculpting, 3D printing prep
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FAQ

GLB → OBJ questions